HANDS-ON SOLUTIONS FOR SCHOOLS / CAMPS / EDUCATIONAL CENTERS
For more than 10 years Roboriseit team have been working with teachers and students to deliver playful learning experiences that bring subjects to life in the classroom and make learning fun and impactful. Thousands children all around the world study robotics according to our curriculums based on WeDo 2.0 and Mindstorms EV3 kits. Thanks to our materials, teams take prizes at WRO competitions - since 2009. We have experience and we are ready to share them!
Roborise-it consists of creative professionals in the field of training, robotics, programming and design. Our solutions for teaching and hands-on learning inspire interest in Science, Technology, Engineering, and Math (STEM), targeted at preschool, elementary and middle school. These are based on the LEGO® system for playful learning combined with curriculum-relevant material and digital resources. With educational sets, lesson plans and curriculum material, assessment tools and teacher training and support, we can help you meet your curriculum objectives and provide you with the tools you need to make learning inspiring, engaging and effective.
Our long-term successful experience in STEM-education allows us to confidently implement innovative solutions in modern schools and training centers. All our training programs are aimed at obtaining practical knowledge through the solution of interesting, understandable assignments for students. High motivation for learning is achieved through an interactive engineering-game format.
At the heart of Roborise-it educational products lies the concept of 4C - learning through action. All our training programs are aimed at obtaining practical knowledge through the solution of interesting, understandable assignments for students. High motivation for learning is achieved through an interactive engineering-game format.
The four phases are:
- Connect: the topic or task is introduced, allowing students to ask clarifying questions and build on their existing knowledge.
- Construct: every task includes a building activity to promote experimentation with collaboration and construct artefacts that can be recalled later.
- Contemplate: students consider what has been learned and share insights with each other.
- Continue: every task ends with a new task that builds on what has just been learned, keeping students motivated and curious.
In each lesson, the students are faced with an actual problem, which requires the use of new knowledge, previously acquired skills, team interaction, personal creativity.
During the lesson, children are building a new unique educational model, with which they test theoretical knowledge in practice, make their own improvements in the hardware and software to achieve even better results!